3DzzD - Yet another 3D Applet - Viewer 3D (Software Quality based)

This is a preview of the next Viewer 3D (inded it is using the new lastest 3DzzD API version), I have also added the new Applet booter for a better enduser experience.

Viewer 3D (V4) is a parametrizable Applet to show 3D objects into a Web page, it start in 3D software mode and run on all Java 1.1 plateform including the old Microsoft JVM, it is also possible to switch to hardware at runtime (requiere Java 1.4) without reloading the Applet.

The 3D model can take age to load (up to a minute), please be patient…

Standard :
http://demo.dzzd.net/MOTO3D/

Full antialiased 2*2 : (can be a bit slow…)
http://demo.dzzd.net/MOTO3D/MOTOAA.html

It works fine here, quite fast even with the anti-aliasing.

coolio both work fine on xp, intel chipset, I like the antialiased.

thanks, final version should include :

  • smooth loader
  • fullscreen switch
  • 3d soft/3d hard switch
  • more parameters for the applet : antiialias / control type

it will be probably one of the lastest release of Viewer3D (at least before some monthes) as I need to cancel/stop some projetcs… due to overload…

t took 10 seconds to load and it looks very nice.

Looks super. I really like your engine and jpct. I chose jpct because of the licensing, but I see you’ve changed that. Does it do animated models? Anyway, very nice and loaded pretty fast even with my phone modem. One other thing, I went back to look at it a second time, and it didn’t seem to be in my cache. Also, you never said how to switch to hardware mode.

[quote]I really like your engine and jpct. I chose jpct because of the licensing, but I see you’ve changed that.
[/quote]
yes I think that opensourcing will help developpers to better understand when something is going wrong and will help a lot for debugging.

[quote]Does it do animated models?
[/quote]
yes 3DzzD import and can play keyframe from 3ds file (not morphable one, only skeletal for now)

[quote]One other thing, I went back to look at it a second time, and it didn’t seem to be in my cache
[/quote]
I usually dont use cache when developping as I need to have the same view than a user (first visitor) will have, also 3ds cannot be cached or only using a workaround trick (rename to .class)

[quote] Also, you never said how to switch to hardware mode.
[/quote]
switching is only one line of code but requiere native libs to be putted on the server, I think I dont put them for this demo, but basically it is with keys “H” & “S”, it is enabled ont his demo (but it dont use lastest API)http://demo.dzzd.net/View3D/TANK.html

thanks for feedback