3DSMax and Indices

Hi all,
I was making an xml exporter in max for the xml model format in Jme when I stumbled on a v. simple yet headaching problem.

The face indices. They are killing me!

Just have a look:

http://www34.brinkster.com/volatile7/images/screenieOfDeformedBox.jpg

Thats meant to be a box!!!

I know each face in max holds three values which are integers. But whether they are the indices or not, i dont know. So i decided to think they are, and above is the result I got from using the three values in each face as the face index.

Any ideas/link/thoughts?

nevermind, max indices start at 1, while in OpenGL they start at 0.

Problem solved.

DP