3D Vehicle Dynamics Engine Demo (New Version)

The FPS will at least partially depends on the complexity of graphics that is being drawn. Some models are simple (i.e. the fence) and render quickly, some are more complex (warehouse with cones in front of it) and require more time to render.

The issue with colourful lines is new to me. I will have to look it up. It’s something with blending, most likely.

Thanks for the feedback h3ckboy :slight_smile:

Hah, this is typical… :stuck_out_tongue: I enabled the console, started the game and boom: it worked normally. :smiley: Nothing was printed to the console. Don’t know what that problem was before, I tried twice and it just quit before showing anything apart from a white window.

Very cool.
1 excpetion :

exception in QueueFlusher:
java.util.ConcurrentModificationException
	at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
	at java.util.AbstractList$Itr.next(Unknown Source)
	at com.insightmachines.vde.Model.getObject(Model.java:263)
	at com.insightmachines.vde.renderers.SceneRendererCS.renderShapes(SceneRendererCS.java:233)
	at com.insightmachines.vde.jogl.JOGLRenderingManager.renderShapes(JOGLRenderingManager.java:109)
	at com.insightmachines.vde.jogl.JOGLRenderingManager.display(JOGLRenderingManager.java:87)
	at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
	at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
	at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
	at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
	at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(Unknown Source)

This is important! Thanks irreversible_kev. I’ll fix it ASAP.

It works here now, thanks ;D 14 FPS, Mandriva Linux 2007, Sun JDK 1.6 update 11, ATI Radeon 9250 Pro with an open source driver.

Still no good here - (this is a dog of a machine though, so don’t worry too much!)

A french guy that has an Intel GMA graphics card said it is extremely slow: between 0 and 5 FPS. I don’t know why.

I have an Intel graphics card on my laptop and it works at <20FPS. Nevertheless, there are probably a few things, that could be optimized in this demo. I’ll look into this.