Hello all
I have just joined JavaGaming.org, so I’ll briefly introduce myself. My name is Grzegorz Holdys. I run a small company called Insight Machines, that creates simulation games mainly for education and training purposes. Some time ago I started developing a physics engine for 3D car games. The engine is not complete, but in my opinion it works well enough to show it to the World :-). You can find the demo here. It requires Java 6.0 to work. Please take a look at it a tell me what you think. I have tested the demo on three different machines running Windows XP, Linux and Windows Vista, so it should work, but if it doesn’t please let me know.
Cheers,
Grzegorz
P.S
I include a screenshot:
- I have a 2.1GHz AthlonX2 CPU and an integrated GeForce 6150.
I managed to get stuck inside a cylinder at one point tho!
But why is the frame rate so low on my machine? Only 11 FPS. It is not very important as it is quite playable. I’m under Mandriva Linux 2007, AMD Sempron 2600+, ATI Radeon 9250 Pro, open source driver. Other 3D Java games using JOGL rarely get a frame rate lower than 20 FPS on my machine. What do you use for your physics engine?