Hmm, swpalmer is right, but I played it anyway. Suprisingly good performance for a giant multi-alpha blended cube thing.
Anyway, appears to be two issues right now.
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Takes very very long to play. You can’t do a 10 by 10 grid on the bottom, it’s just too large. Try 6 by 6 or even 5 by 5.
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If you let a peice get near the bottom and then click in one direction such that it pushes sideways against another set of blocks, it will run through the blocks and overlap. Obviously not working as intended.
And umm… keyboard support would be nice, plus you need some form of flip-backwards rotation (without this it’s just like 10 tetris boards stacked next to each other).
Hope I didn’t sound too negative; it looks pretty cool but you gotta look at some of the practical gameplay elements. Take advantage of the fact that it’s 3D, don’t just make it non-2D (also, going back to the keyboard thing, it’d be nice to be able to play it from any viewing angle).