Not actually a game at this stage, I initially started working on this project to try out some environment mapping algorithm, but I ended up modelling a whole swimming pool. (i am a big fan of swimming :D)
http://www.freewebs.com/phu004/swimmingPool.jpg
Here is a video walkthrough:
K-kBcmXgAy0
Some “advanced” features I have tried for this demo are,
- reflective environment mapping
- volumetric fog
- Light mapped surface
- image based occlusion culling.
Feel free to try the applet demo by clicking on the following link:
http://www.freewebs.com/phu004/swimmingPool.html
Controls are simple: “w a s d” for movement, arrow keys for changing view directions. If you are interested in the source code, you can grab it
from http://www.freewebs.com/phu004/SwimmingPool.jar.