Hey OpenGL gurus!
I’m a OpenGL-n00b and have a little problem with 3D-smoke. I have billboards with 32bit textures, all z-sorted ofcourse. Now the problem seems to be that when the billboards are very near to each-other, the blending gets messed up.
The following screenshot illustrates the problem:
http://home.hccnet.nl/s.balk/mmorpg_clouds_artifacts.jpg
I’ve done some drawing on it so explain what’s happening.
I’ve played a lot of FPS-games, that use 3D-smoke where these artifacts are not occuring, so it is probably my fault