3D Off-Road Racing Game (web applet 1.1 compatible)

http://www.JavaGamePlay.com/pics/rally/screen1.jpg

Click Here To Play (Please note this version may be somewhat difficult since each race is only 1 lap long).

If you find the above version too difficult, please try this more ‘normal’ version (each race is 3 laps long making it significantly easier to finish the race in a better position.

Any and all feedback is greatly appreciated.

Thanks.

Ben.

If it’s 1.1 compatible, why doesn’t it work with 1.5 (Bad version number in .class file)?

That looks very professional ;D

What are your future plans with it?

very cool, as other of your works, I found that you program with a real nice game feeling

[quote]I think it needs a little bit of tweaking here and there (particularly collision detection and response), etc…
[/quote]
they are quiet nice yet, making real smart collision is hard to achieve…

Very polished! No problems at all. I could have done with a faster car though…

I am very sorry about that, I may have compiled this with the wrong JDK version. I have uploaded new class files, let me know if this fixes it for you.

Thanks for the kind words.

I have to say that I was very inspired by your racing car applet, the physics feel very authentic indeed, and it has a very fun feel to it, I probably spent too much time playing it, when I should have been working :wink: I am looking forward to seeing you develop it further.

Thanks SimonH, I am glad it ran well for you.

About wanting a faster car, was the game very difficult for you? It’s hard for me to judge the difficulty anymore.

It’s way too hard for me! I always came last… :frowning:
Even at full speed the other cars seem to pull ahead of me.

Thanks.

As for future plans, most immediately, I am going to do some server side stuff for recording people’s race times, scores etc… I will also continue to further develop the underlying car handling mechanics engine, for future car/driving related games. I was also maybe thinking of trying to sell a downloadable version of the game (with more cars and tracks).

Maybe you need a little more practice?

The AI car’s have exactly the same characteristics as the player car (speed, acceleration, handling) etc… The way to beat them is through your driving technique, and I guess being familiar with the courses helps too. Also, stay on the track (dirt road) as much as possible, otherwise your speed, acceleration, and handling are adversely affected.

Having said all that, if enough people say that it is too hard, I may have to tweak it a bit.

The games becomes frozen 2 seconds after the start of the party and I get this in the Java console:

network: Enregistrer l’URL http://www.javagameplay.com/rally_demo/0/m/t/3 dans le fichier /home/julien/.java/deployment/cache/6.0/19/763b4213-75e4ac1a-temp
basic: Image chargée : http://www.javagameplay.com/rally_demo/0/t/t/f/3
[ Sat Oct 11 10:32:47 CEST 2008 ] - ERROR: A texture with the name ‘TRACK3.JPG’ has been declared twice!
basic: Image chargée : http://www.javagameplay.com/rally_demo/0/t/t/fr/3

I tried the 2 first races, I got the same problem.

Works fine on that EEEPC with Java 1.5 now. Except that i can’t steer, because the silly Firefox captures the key events even when the applet has focus and i’m scrolling the web page instead of steering the car with the CRSR-keys. But that’s a Firefox/Java-Plugin-problem and not your fault IMHO.

Hi!

I use Mandriva Linux 2007 and the game works fine only without sound, I’ve finally found a workaround.

You just gotta admire anything 3d done in java 1.1 compatible format ::slight_smile:

It plays like a solid game, only comment I have is that turning felt a bit unnatural for me. The change in angle is more than I’d expect it to turn when I press left or right.

It is a very nice game. Worked well on my computer and at uni.
Just a question what engine you use or is it coded from scratch?

It uses JPCT, the cars are 3DS models as far as I know. Ben, I hope I’m not wrong. I have found this information by having the game crashed lol ;D

Ah so I was right, I thought it looked like the software renderer from jpct.
Would be great if there was also a option to switch to hardware mode. Anyway keep up the good work.

I did find the AI very hard myself, also would be great if you ram them, they lose control :slight_smile:
Did had a few problems with sound messing up a little at the start of a race.

Glad you got it working, it used to run fine for me under Fedora, but admittedly it was has been a while since I last tested under any version of Linux. I will check this again when I get a chance.

As gouessej correctly stated it uses jpct. When I first started this project, a long time ago, I was originally using anfy3d, but I wasn’t happy with my car handling mechanics. I put it on hold for a long time, and worked on some other stuff. Many months later I picked it up again, re-wrote a lot of it, and converted it to use jpct.