Ok here is my situation. I have milkshape. I want to make 3D java applets using java3d(since that doesn’t requier any downloading. I need a way to load and display models in my game. I would like to have the ability to bable to easily to place my characters weapon in his hand with out having to do math(I am the worst at math) I know I need a loader, but hwat is involed in displaying the model? And getting all the rotations working(I have worked with 3d engines in c++, so java should be a breeze)
EDIT: Or is there a way to use a engine like JME in a applet with out library downloads?