So I was thinking up some different ways to load meshes, and animations into my game engine. Although I like OBJ files, and their really easy compatibility with graphic libraries that rely on geometry like OpenGL, they don’t really have very many animation options… None at all I think. I also looked into ID-Software’s MD5 skeletal animation system, and I was considering that.
I’ve done some research, and some brainstorming, and I’m really confused on what people normally use for this kinda thing. I really only need 3D geometry information + linear-interpolated animation. But that’s easier said than done.
I’ve also searched around the forums, and I couldn’t find anything useful…