Hello.
Could anybody please help me? I Want to know, how I can check collision detection of a First Person Camera and a cube. : Thanks in advance
You could simply apply 2D AABB rules to 3D room (simply add another dimension variable…)
But that only works if you only have AABB’s.
If you want arbitrary Polygons:
Use SAT 3 times. Project the 3D Shape into all directions to create 2D shapes out of them, make them convex, and check if ALL those shapes pass the SAT test.
Hi
I wrote something about that here in the section “Improvement of collisions detection”. matheus’ suggestion is a good and simple start. If you plan to use a first person camera in a first person shooter, you will discover this is a bit more complicated…
here/ doesn’t really help
Thanks, I’ve just fixed the link.