I’m very curious… 
Chman
I’m very curious… 
Chman
Other…
I voted for 2, LWJGL and Other. I’m currently working on a port of the OpenSceneGraph to Java, with a view to then porting Demeter as well (which sits on top of OSG). The underlying rendering technology is LWJGL though.
I’ve also toyed around with LWJGL on it own, and had a little success.
Andy.
PS: I don’t want to hijack the topic of this thread, but do people think it’s important to maintain and exact copy of an API when porting to another language, even if that means breaking some of the guidelines for that language, e.g. package/class/method and attribute names? Which is the greater good?
other, the only 3D I’ve done was by faking it with Java2D ;D See RPG on my site hehe
My own software rasteriser 
me too 
The mighty LWJGL of course 
;D
So some people use there own software rendering engine… Why ? I know it’s good in order to fully understand 3D (I’ve made some software renderers too) but is it just for learning purpose or for fun ?
Those days, making a full 3D game in software mode is not very recommanded, especially if you want beautiful 3D effects…
Chman
They are doing 2D stuff (afaik)… and their reasoning is that it’s less trouble to buy a faster machine than installing/updating some software :
poke ;D
plus 3D, animations/graphics are rendered using triangles in 3D (called rasterizer), saved in RAM and drawn to screen.
beside that:
) runs on mobile phonesbtw, how many software updates do you need to play UT2004? ;D
(I will send you my old cpu+mainboard when I will upgrade next time
)
ps I can’t understand people spending 400$ on the graphics card and only 30$ on the cpu)
I’m planning on using it for full 3d WEB games that run on Java 1.1 and require no extra downloads 
It currently supports texturing with pseudo-anisotropic filtering, shading, sorted transparencies, translucent alpha blending, and additive blending.
It will (eventually) support specular lighting, perspective correct multi texture, better anisotropic filtering and a few other nice things.
It’s the 1.1 compatability & no extra download required that made me do it. As for performance, it can match as PS1 for poly throughput which is good enough for me 
[quote]I’m planning on using it for full 3d WEB games that run on Java 1.1 and require no extra downloads 
It currently supports texturing with pseudo-anisotropic filtering, shading, sorted transparencies, translucent alpha blending, and additive blending.
It will (eventually) support specular lighting, perspective correct multi texture, better anisotropic filtering and a few other nice things.
[/quote]
Sounds great to me ! Any demos out there ? 
[quote]As for performance, it can match as PS1 for poly throughput which is good enough for me 
[/quote]
PS1 ? Good, but what kind of hardware are you running on ?
Chman
for now … I used JOGL, but in the near future I will use a bind to OGRE for some darks reasons.
DIY library + LWJGL 
Where did the mighty AgentFX go, I use it all the time 8)
Cheers
// Tomas
I’m kinda surprised at the strong showing of JOGL.
Still haven’t seen a buyable released game from it though…
Cas 
I’m shocked by J3D’s popularity, given the slowness and bugginess (latest version as of a month or two ago included a reproducible crash-the-computer bug on ALL games under linux with Geforce2 that wasn’t in previous versions).
I admit this played a small part in pausing new games added to JGF - I was fed up of losing my desktop everytime I tried an incoming J3D game (because they were all using the current build, since the previous one broke the sound system completely on many systems).
Well, I think the JoGL popularity is due to the fact that it’s the “Official” Sun’s java binding, so users are more confident with it… Although I think LWJGL is easier to use (and, of course, more powerful :P).
For the Java3D thing, don’t understand either…
I think it’s the refugees from the visualisation/CAD/CAM spaces that haven’t got anywhere else to talk about 3D stuff come here. Look at Mithrandir for example - he’s not a games programmer but Sun have simply nothing to cater for his sector.
Cas 
For me it’s nothing to do with the ‘official’ nature of JOGL or feeling more confident with it but the fact that I need Windowed/AWT/Swing operation. Starting with this requirement doesn’t give me a lot of other options.
i +1 to Xith3d but then it runs on top of Lwjgl or Jogl so
its a split i guess. 
its all good!