So I am making a cube-based game. I intend all in-world objects to be box-shaped. So, I ought to use AABBs for collision right?
My question is, once I detect a collision, how do I actually respond to it?
So I am making a cube-based game. I intend all in-world objects to be box-shaped. So, I ought to use AABBs for collision right?
My question is, once I detect a collision, how do I actually respond to it?