2D Turn Based Strategy game---screenshots...if possible some ideas

http://img406.imageshack.us/img406/7424/jjsg5.png

I Need some advice Regarding a game i am developing (Screen-shot posted above ).

It is a turn-based strategy game (Some what similar to Moon Base Commander ),i have not yet decided on the theme…can anyone give ideas for a theme…?

  • Typing in capitals is rude- I don’t see any screenshots

Create an abstract world (like Pikmin) and in it you are controlling some random species, such as ants or something.

I really like the screenie…I generally prefer strange settings…keep it and make a world out of it :wink:

ONLY 38 FPS!!! Why is it so slow???

I love the style of the graphics, way more cool than yet another generic 3d style game. It’s got a very relaxed feel to it while still making me think the artist knew what they were doing :slight_smile:

The game looks like it’s an RTS or possible a resource shifting puzzle game. I’m assuming things rotate gentlely while waiting for the turns to take place. It might work well as a Conquest clone or possibly some sort of alien trading game?

Kev

The low FPS i think is primarily due the the Java 2D API ( i am not using JOGL or LWJGL). :’(

Only the background is drawn as bitmap,all the other objects are Entity’s called GModel which contain many Shapes with colors attribute associated with them.

I also am using a small app of mine to convert .swf files to a file format that can be loaded in my game.(May be too much of vector graphics is overloading the system). ???

The game basically has four different races(don’t know what else to call them… ???

The map has places where specific resources can be found and the resources are required for building units and to launch an offensive.

I have planned for a mother unit(one with the gears),energy unit,shield unit,offensive unit,terrain traverse addons…and lots and lots of weapons ;D…U cannot build more than 4 mother units…