2D Translucent Sprites in 3d (2.5D)

Hello!
So, I have a whole bunch of translucent sprites next to each other. I did the whole

glDisable(GL_DEPTH_TEST);
		glEnable(GL_BLEND);
		glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );

But it just made it go under the floor, like this:

What do I do?