So, I’ve been trying for a while to write something that achieves TERRAIN lighting similar to that of starbound:
But I’m not very good and the ones i manage to come up with are pretty inefficient and the framerate end up being rather poor using Java + openGL, shader based solutions.
Plus it doesn’t look very smooth around the edges
My general approach has been:
Render transparent pixels to occlusion FBO
sample 8 times to achieve blur
render foreground blended with FBO
Result:
Could anyone shed some light on any alternative approaches?
Thanks