2D side-scrolling water method

Is there any good way of making a (possibly low-res) water from the side like this:

(Orientation wise, not necessarily photo-realism)

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTbwVRGjxxCiQv9-PlEB2S6ABNDxmBwyRh3g_1rxbZBHfjxZY1-

I was thinking of making a shader-pass over a low-resolution render target, but that seems kinda… intense to program. Plus its waay over current knowlege of GLSL.

“under the ocean” does something like that. might find some ideas there.

Yeah, It looks very pretty. I can’t believe I’ve never heard of it! Although the game I’m working on is based in the middle of the ocean, where the waves would be a bit taller, maybe? (I’m clearly not a sailor). I’d say my best bet would be the shader, all I really need is a smooth wave… I’ll see what I can do, I need to learn a bit more about common practices in GLSL anyway.

Do you mean like terraria style water?

I’ll just leave these here. :slight_smile: