2D Roguelike Dungeon Game Alpha

I thought that the game is boring, but…
When I try it, I could not stop. I stopped only when ammo ended ;D

You really 17 years old? :smiley:

EDIT:
About game:
Game runs smoothly, no huge bugs, but here is some bugs with shooting(when you shoot, bullet stops near you).

http://s17.postimg.org/4q6nceetr/bug_bullets.png

Here bullet is not flying, she stopped here.

http://s21.postimg.org/gvr06ixgn/bug_bullets_1.png

Also movement is little buggy.

Thank you for your Feedback :slight_smile:
When the Ammo is empty, you just press E and then the Shop appears where you can trade Coins for Ammo.
That is not a Bullet, it is a Flamethrower but there spawns a Bullet and not move so there is the “Bug”.
And the Player movement is always weird, I try to fix it tomorrow.
Soon there comes a lot of game Content, this is just a beginning :slight_smile:

EDIT: And Yes I’m only 17 Years old :smiley:

High-five I’m too only 17 Years old ;D

just a note, please don’t start using too many of my sprites…
those images used (the rocko, the purple character, etc) are not freeware

use them as a basis to create your own by modifying them :wink:

Only Placeholders sorry I will replace them later if its okay :slight_smile:

I thought the art style looked familiar. Now I know why :slight_smile:

Yeah try to replace them in the next days and adding new Game Content :slight_smile:

Well i still can finish the game without killing any enemy :point:

Yeah I changed it back.Because I don’t know how I could handle that, if you can exit the level without killing an Enemy you could miss something but if you must to kill all Enemies to entry the next Level that would be annoying :slight_smile:

Hi Guys was now on Vacation in Italy for one Week and working again on my Game.Currently Implementing some basic Multiplayer Test, Potions, something like User Verification, Inventory and more Mobs.Hope the next Release gets good.Ah and a new Website for the Game goes Online today or tomorrow, hope you will like it :slight_smile: