In LWJGL, the only way to go about getting a sprite on the screen is applying the texture to a shape, then showing the shape on the screen? Is there any way to just cut out the middleman and get the sprite on the screen? Just seems sort of strange, you have to worry about getting the actual proportions of the texture equal to the shape and everything.
Also, since the sprite is usually small(32 by 32 pixels or so), how do you make it so that it doesn’t appear small on the screen? Changing glOrtho wouldn’t change the size of the pixels I don’t think, just make the area you can view the pixels smaller on the screen.
Please correct me if any of the information above is incorrect or strange, I’m not quite familiar with some of these ideas.