Where would I start to learn 2D random map generation. I’ve heard about simplex noise, perlin noise, and other noises and I have even looked at the algorithms, but I have absolutely no idea how I would put these methods into a game. And is simplex noise and perlin noise the correct things to use.
The closest I got to random map generation is making a game where it has a 50% chance of one tile and the other. That looks super ugly however. I would want to make a game where the random generation actually looks decent of course, and perhaps seeds? I don’t know. I just need a place to start.