Greetings, this is my first post here!
I’m making a 2d vector / polygon animation library (+ an animation editor later) in Java, called PolyAnim. It is intended for game sprites, mainly, but I guess there’s nothing stopping you making “movie” clips with it… It comes with Java 2D and LWJGL renderers built-in. There’s also several render modifiers that can be used to create some neat effects on the animations, such as HSL transforms.
I’m posting here to see if there’s any interest in this kind of library (it’s not Flash killer by any means, but still… :persecutioncomplex: ), and to ask for comments & suggestions. As PolyAnim is still in rather early stages of development, this is the perfect opportunity to suggest new features, API changes, etc. I’m going to use this in my next game for game sprites, and I hope that Java developers find it useful in their own projects as well, at least when I have the editor done (won’t happen soon, unfortunately).
Actually, the biggest downside at the moment is the lack of the animation editor. I’m developing it using Qt Jambi, but I’ve hit a bad bug that prevents me working further until the next Qt Jambi patch release is out… I managed to hack a tool that allows creating the animations in Inkscape, though.
Here’s a screenshot of the test program, displaying several copies of the very first proper animation created using this thing™:
http://polyanim.googlecode.com/svn/trunk/polyanim/images/screenshot.jpg
The biggest dude is the original, scaled 2x. Others are rendered using different modifiers.
If you’re interested in polygon based game sprites, do take a look at the PolyAnim website at http://polyanim.googlecode.com. There are Web Start demos available at http://code.google.com/p/polyanim/wiki/WebStartDemos, please drop me a note if they do not work on your system! They’re my first Web Starts, after all…
Any kind of feedback is much appreciated! Thank you. 8)