Hi,
I really want to add physics to my 2D tank game. Right now it just does collision detection. The majn reason I want physics is so that when I run into a wall the tank doesn’t just stop but can keep on moving, and so that I can have cooler weapons like harpoons, actual explosions, ramming, etc. How should I implement the physics? Everything in the game world has a 2D polygon already. What fields do I need to add to each game object & how should I resolve the forces, etc without having infinite loop problems? My game uses time based movement.
thanks,
Keith
mass
xVelocity
yVelocity
angularVelocity
forceSize
forceAngle
forcePoint