Hi,
I really want to add physics to my 2D tank game. Right now it just does collision detection. The majn reason I want physics is so that when I run into a wall the tank doesn’t just stop but can keep on moving, and so that I can have cooler weapons like harpoons, actual explosions, ramming, etc. How should I implement the physics? Everything in the game world has a 2D polygon already. What fields do I need to add to each game object & how should I resolve the forces, etc without having infinite loop problems? My game uses time based movement.
thanks,
Keith
mass
xVelocity
yVelocity
angularVelocity
forceSize
forceAngle
forcePoint
Bleb you should put that physics stuff back online, it was quite cool.