Hi, i’m making a small RPG game and i was wondering how one would go about making a 2D map sort of tile based and then being able to place 3D objects on top of it that move on the map.
Perhaps i’m getting this mixed up…Should I instead create a 3D plane and then create an image with the tiles painted onto it and then set the plane’s texture to the image.
Or is there a way to make a 3D terrain and then have 3D objects moving on it while keeping with the elevation if there is a hill or something?
Much help appreciated,
Weastmann