2D lighting without shaders in libgdx

Hi all,

I’m experimenting with lighting in libgdx, and want to achieve an effect similar to the one found in this tutorial: http://www.alcove-games.com/opengl-es-2-tutorials/lightmap-shader-fire-effect-glsl/

However, at the moment, shaders are a bit over my head. I asked around and got a few answers that it was possible to just set OpenGL blending modes when rendering stuff with a SpriteBatch, but I can’t find the exact lines I need to use to get it to work.

Would anyone have a small example of how this could be done without shaders, just using mybatch.setBlendingFunction(…) etc. ?

Thanks!