Hi,
I’ve created some code that draws a random procedurally generated dungeon - all good, can scroll around etc. Problem is my drawMap method:
public void drawMap(SpriteBatch batch, Texture img, float width,
float height) {
for (Tile[] t : tiles) {
for (Tile tt : t) {
if (tt.visible)
batch.draw(img, tt.x, tt.y, width, height);
}
}
}
Tiles is defined as:
public List<Tile[]> tiles;
It just draws the whole map, now I have a camera and it’s position, thus must be a way of just drawing what it sees. The screen width is 1024/16 tiles and 768/16 tiles high so
really should just be drawing that amount. ??? ???
Any help is appreciated.
Thanks,
Steve