So I’ve decided to make a 2d hack and slash tile game…
I’ve decided to go on with a model view control pattern for my “gui hook” into the game…
I can draw the game like snake would do. Gameworld static, and player moves around the screen.
I want to draw my game with the player fixed in the middle, and the world moving “under” the player.
until now my drawing method is like this:
public void draw(){
Graphics g = getGraphics();
Graphics bbg = this.backBuffer.getGraphics();
BufferedImage image = null;
bbg.setColor(Color.BLACK);
bbg.fillRect(0, 0, windowWidth, windowHeight);
Player player = game.getTileMap().getPlayer();
for(int y = 0; y < 12; y++){
for(int x = 0; x < 20; x++){
Position position = new Position(x,y);
//Draw tiles
Tile tile = game.getTileMap().getTileAt(position);
if(tile != null){
image = tile.getImage();
}
//Draw items
Item item = game.getTileMap().getItemAt(position);
if(item != null){
image = item.getImage();
}
//Draw units
Unit unit = game.getTileMap().getUnitAt(position);
if(unit != null && !(unit instanceof Player)){
image = unit.getImage();
}
bbg.drawImage(image, x*40, y*40, this);
}
}
bbg.drawImage(player.getImage(), player.getPosition().getX()*40, player.getPosition().getY()*40, this);
g.drawImage(this.backBuffer, 0, 0, this);
}
So my question is: How do I draw the world calculated from the player position, and not fixed like the code is now?
Have tried to figure this out for days now 
Thx for the post, and can see the point in the position argument 