Like the title said, I would like to port my game graphics engine to use OpenGL to gain more performance.
So far that I know, libraries that used OpenGL are JOGL and LWJGL, any other else?
And the question is, which one should I use? I’m making 2D games, not 3D.
I know LWJGL could make 2D games, but don’t know for sure JOGL could make 2D or not.
Which one is better? And how much performance could I gain from porting my Java2D to that OpenGL?
So far I got 200+ fps on my GeForce NVidia 128 megs, but on old pc, it only got 30 fps, that’s why I’m trying to port it to OpenGL.
I would like to know any comments from anyone that have use it, before i dig deeper on one of that. The upside and downside of using both.
Or perhaps Java3D, Xith3D, jME, and else could make 2D games too?
The important thing that I would like to know are: which one is faster, easier to use/code, less bugs, active developed, and especially is it right to make 2D games from it or not.
Also last thing, I hear in 1.5 Java2D is using OpenGL too, is it still make sense to port my graphics engine right now?
Thank you very much guys