Like the title said, I would like to port my game graphics engine to use OpenGL to gain more performance.
So far that I know, libraries that used OpenGL are JOGL and LWJGL, any other else?
And the question is, which one should I use? I’m making 2D games, not 3D.
I know LWJGL could make 2D games, but don’t know for sure JOGL could make 2D or not.
Which one is better? And how much performance could I gain from porting my Java2D to that OpenGL?
So far I got 200+ fps on my GeForce NVidia 128 megs, but on old pc, it only got 30 fps, that’s why I’m trying to port it to OpenGL.
I would like to know any comments from anyone that have use it, before i dig deeper on one of that. The upside and downside of using both.
Or perhaps Java3D, Xith3D, jME, and else could make 2D games too?
The important thing that I would like to know are: which one is faster, easier to use/code, less bugs, active developed, and especially is it right to make 2D games from it or not.
Also last thing, I hear in 1.5 Java2D is using OpenGL too, is it still make sense to port my graphics engine right now?
Thank you very much guys

LWJGL keeps it simple and reliable.