Hi i trying to make a gaunlet clone using jogl, i have done a lot of research i read alot about that its not worth using OpenGL for 2D as it could be slower than using awt.Graphics but then i read that people are making 2D java games with Jogl using textures for faster preformance. I dont know what the best route would be, i know some OpenGL so i’m no bothered about using it just what would be advan and disadvantages. thanks
Somebody recently recommended J2DA[1] to me, which you can use to delay your decision.
Not so much delay as (hopefully) make the decision irrelevant. J2DA should allow to swap between the two rendering techniques as you choose.
Kev
So many layers, so much deferral of making a decision…
Just code directly to how you want to do it and save all the hassle. I recommend LWJGL 
Cas 
In the LONG run, this is all likely to come down to the same thing.
With 3D cards becomign de-riguer 2D libraries are becoming more and more wrappers over 3D primatives. Some of this is starting to happen already in AWT and my guess is its a trend thats likely to continue.
Dunno if that helps any 
JK
Hi well i did some OpenGL coding using jogl and then tested it to run on the universities computers and it shows but not correctly, i think they do not have OpenGL 1.4. Anyways i am not totally what sure i’m gonna do what i origionally planned but i have found this:
http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html
still doing research