Hello community,
I am currently working on a random generated tilebased 2D RPG, so as I want to put some technical effort into it like bump mapping, shadows, lightning, day/night cycles etc. I am not sure if Slick 2D is the right choice to develop the game. I have read, it is hard to render such things with Slick cause the render is not that good and slick is also not so easy to use with openGl I dont now if its true though I have never tried it. Well a chunk is 32 x 32 and 9 chunks can be rendered at the same time due to the screensize. Well for so many things to render, chunks, effects, player… etc. is slick the right choice? I am planning to release this game so it needs to run smoothly I hope some of you have knowledge about “bigger” java projects and what API is the right one for these things