[h2]External links[/h2]
- RedBlobGames article on Visibility
- GameDev article on Dynamic 2d Soft Shadows Theory
- Box2d Lights Google Code page
- Roguebasin: Comparative Study of Field of View Algorithms for 2D Grid Based Worlds
- Manders vs. Machine Blog post on Shadows in 2d
- LWJGL Shader Lesson 6: GLSL Normal Map Lighting for 2D Games
- 2D “Pixel-Perfect” Shadows on the GPU
[h2]Discussion Threads[/h2]
- JGO: Straightedge 2d Pathfinding and Lighting
- JGO: Realistic Lighting in a 2d Game
- JOG: 2d Lighting Tribulations with Shaders
- JOG: Dynamic Tile Map Lighting
- JGO: How To Do Left4kDead Visual Effect
- TIG Source: 2d Shadow Effects
- JGO: 2D Shader Lighting
- JGO: Terraria-Like Tile Based Lighting
[h2]Code Examples[/h2]