Hello!
I have to code some sort of paint/waveeditor-application, which uses jogl for zooming and storing the large pictures in the texture memory. My problem now is that I find it pretty difficult to handle the whole 2d-stuff (eg. positioning the image in space, retrieve the position of the playmarker) in the 3d-space. I’ve read some resources about OpenGl, but I don’t get the right direction of how to do such an abstraction-layer, which hides this whole 3d-stuff from me. I hope I succeded in describing my problem. Any help greatly appreciated, my brain won’t do this for me right now. And sorry for my english
greetings,
basti