Hi, I’m new to game design in general. Anyway, I’m designing an online RPG and have a couple of questions…
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Should I let the user input events update the game state directly, OR, store the inputs somewhere and have the game loop update the game state from the stored inputs.
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How should I store the persisent online RPG data? I was thinking of just creating my own data structure and serializing it at regular intervals, don’t know how slow this will be. Should I use a database?
Thanks,
Phi