Anyway, now I’ve played the game “fast”, a few comments:
-
It is good fun and looks nice, lots of potential, but still some way to go to fulfil it’s full potential I think.
-
The HUD is crap. The point of a HUD is to be easy to see without having to look away from the action. Yours is too small and too cryptic (had no idea what any of it meant, apart from the lives which I guessed OK). Take a look at Alienflux for a basic HUD which is nevertheless clear and easy to read. Although I think you can do something much more funky- like you already have, but bigger with more self-obvious meanings.
-
The enemies and background look great, but it would be even better to do more with the background. At the moment, it’s basically all grass. Nice grass, but just grass. Download Raptor: Call of the Shadows (an old Epic shareware game in the same style) and see what “pretty backgrounds” means :).
-
The shop didn’t have costs on each item, so I found it hard to choose what to buy
-
You need to increase the contrast or brightness in your grey screens (the shop and the level select) - on this windows PC the level select orbs were so black they were INVISIBLE when not selected (I only knew there were two becauseI’d already played on linux and seen them :)).
-
he bullets for your ship are too big and too ugly :). They help the screen look cramped and let down the excellent ship and enemy graphics.
-
Generally, it all feels a bit too cramped. Maybe just shrink everything by 20% and it would look sharper and less cramped? Dunno…that’s something you have to experiment with and use lots of trial and error.