1986 Knightmare: A Learn-How-to-Program, Clone & Reskin project

Hi,

I’m pretty new to (game) programming & started educating myself how to.
I decided i was gonna work on cloning one of my old time favorite games called Knightmare - a game Konami made in the 80’s & when i finish I plan to reskin it & get it on Google Play.

I thought i’d show you my work progress & any input would be (probably) be greatly appreciated

So far this is what i got now:

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Still a lot of things to do before this project is finished.
I decided to make a to do list:

Coding:

  • Enemies:

Enemy movement: currently all the enemies have a similar and simpe movement path. Give different enemy types different movement paths
Enemy health system: Incorporate a health system so that certain enemies need to be hit more often.
Enemy sound effects: add sound effects to certain enemies
Finish Boss enemy

  • Our hero:
    Create different animitions for when our hero moves or stays at the same place
    Upgrade the weapons system, meaning give our hero te possibility to pick up different weapons
    Shield: Add a possibility to get a shield

  • Add PowerUps
    moving balloon-like powerups that enables to switch weapons.
    fixed-position powerups for extra point, extra life & instantly kill all enemies on screen

  • Levels
    Adding 2 more levels. New Enemy types & bosses

  • Visuals:
    Change to landscape mode: portrait mode might not be suitable if we wanna incorporate a graphic on-screen movement controller. Changing to landscape mode means everything needs to be resized appropriately

  • Movement controller:
    Currently keyboard input is being used to control movement and to fire an arrow. A graphic interface needs to be created to read out touch input from tablets and phones which can be used to control our hero
    Reskinning:

  • Graphics:
    Everything needs to be redesigned & we might even wanna use a totally different theme.
    Finish the Norakomi Logo so we can add a SplasScreen to the game with our own logo!

  • Music:
    intromusic
    backgroundmusic (main theme)
    boss music
    sound effect: death of hero, fire animation sound on death of enemies, sound effects on enemy bullets hitting shield, sound effect on arrow hitting powerups, sound effects for different enemy types

Incorporating Add Networks
Chartboost(?)
Revmob(?)


This is what the original game looks like:

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