Pixel Collision
|
|
8
|
3085
|
September 22, 2016
|
Pixel Collision
|
|
0
|
3005
|
September 21, 2016
|
Adding lights - light map
|
|
4
|
1936
|
September 21, 2016
|
Adding lights - light map
|
|
0
|
1902
|
September 20, 2016
|
TexturePacker - sprite blip
|
|
3
|
2010
|
September 19, 2016
|
Is important to know how to make a game without a Java engine?
|
|
12
|
4112
|
September 19, 2016
|
Collisions without using Rectangles
|
|
0
|
1802
|
September 19, 2016
|
Directional collisions with rectangles and circles
|
|
3
|
3876
|
September 19, 2016
|
Directional collisions with rectangles and circles
|
|
0
|
3896
|
September 19, 2016
|
TexturePacker - sprite blip
|
|
0
|
2056
|
September 18, 2016
|
Is important to know how to make a game without a Java engine?
|
|
0
|
4054
|
September 17, 2016
|
Sprite animation
|
|
3
|
1862
|
September 16, 2016
|
Sprite animation
|
|
0
|
1816
|
September 15, 2016
|
Spotlights and decorator
|
|
3
|
1469
|
September 15, 2016
|
[solved] 2d pushing after collision don't work as intended
|
|
4
|
1663
|
September 14, 2016
|
manipulating SourceDataLine
|
|
21
|
8443
|
September 14, 2016
|
cant make tilemap bigger then 30x30 tiles Tiled + LibGDX
|
|
0
|
1527
|
September 14, 2016
|
cant make tilemap bigger then 30x30 tiles Tiled + LibGDX
|
|
0
|
1332
|
September 14, 2016
|
Spotlights and decorator
|
|
0
|
1475
|
September 14, 2016
|
Improving lighting
|
|
3
|
1628
|
September 14, 2016
|
manipulating SourceDataLine
|
|
0
|
7377
|
September 13, 2016
|
[solved] 2d pushing after collision don't work as intended
|
|
0
|
1656
|
September 12, 2016
|
Kryonet client disconects from server after sending array
|
|
10
|
4389
|
September 12, 2016
|
Improving lighting
|
|
0
|
1619
|
September 12, 2016
|
Issues with Box2d
|
|
8
|
3670
|
September 11, 2016
|
Level Design And "Level Data" file formats
|
|
10
|
4146
|
September 11, 2016
|
Image, Boxes and Rotations [Solved]
|
|
1
|
1382
|
September 10, 2016
|
[Solved] How to align bullet to gun?
|
|
9
|
4764
|
September 10, 2016
|
[SOLVED] [LibGDX] Depth Testing in an FBO causes graphical issues
|
|
4
|
2655
|
September 10, 2016
|
[SOLVED] [LibGDX] Depth Testing in an FBO causes graphical issues
|
|
0
|
2420
|
September 10, 2016
|