Pixel Collision
|
|
8
|
3070
|
September 22, 2016
|
Pixel Collision
|
|
0
|
2995
|
September 21, 2016
|
Adding lights - light map
|
|
4
|
1925
|
September 21, 2016
|
Adding lights - light map
|
|
0
|
1892
|
September 20, 2016
|
TexturePacker - sprite blip
|
|
3
|
1998
|
September 19, 2016
|
Is important to know how to make a game without a Java engine?
|
|
12
|
4078
|
September 19, 2016
|
Collisions without using Rectangles
|
|
0
|
1792
|
September 19, 2016
|
Directional collisions with rectangles and circles
|
|
3
|
3863
|
September 19, 2016
|
Directional collisions with rectangles and circles
|
|
0
|
3885
|
September 19, 2016
|
TexturePacker - sprite blip
|
|
0
|
2045
|
September 18, 2016
|
Is important to know how to make a game without a Java engine?
|
|
0
|
4045
|
September 17, 2016
|
Sprite animation
|
|
3
|
1844
|
September 16, 2016
|
Sprite animation
|
|
0
|
1805
|
September 15, 2016
|
Spotlights and decorator
|
|
3
|
1459
|
September 15, 2016
|
[solved] 2d pushing after collision don't work as intended
|
|
4
|
1651
|
September 14, 2016
|
manipulating SourceDataLine
|
|
21
|
8294
|
September 14, 2016
|
cant make tilemap bigger then 30x30 tiles Tiled + LibGDX
|
|
0
|
1516
|
September 14, 2016
|
cant make tilemap bigger then 30x30 tiles Tiled + LibGDX
|
|
0
|
1322
|
September 14, 2016
|
Spotlights and decorator
|
|
0
|
1465
|
September 14, 2016
|
Improving lighting
|
|
3
|
1615
|
September 14, 2016
|
manipulating SourceDataLine
|
|
0
|
7367
|
September 13, 2016
|
[solved] 2d pushing after collision don't work as intended
|
|
0
|
1643
|
September 12, 2016
|
Kryonet client disconects from server after sending array
|
|
10
|
4352
|
September 12, 2016
|
Improving lighting
|
|
0
|
1609
|
September 12, 2016
|
Issues with Box2d
|
|
8
|
3633
|
September 11, 2016
|
Level Design And "Level Data" file formats
|
|
10
|
4132
|
September 11, 2016
|
Image, Boxes and Rotations [Solved]
|
|
1
|
1370
|
September 10, 2016
|
[Solved] How to align bullet to gun?
|
|
9
|
4737
|
September 10, 2016
|
[SOLVED] [LibGDX] Depth Testing in an FBO causes graphical issues
|
|
4
|
2626
|
September 10, 2016
|
[SOLVED] [LibGDX] Depth Testing in an FBO causes graphical issues
|
|
0
|
2405
|
September 10, 2016
|