|
Pixel Collision
|
|
8
|
3106
|
September 22, 2016
|
|
Pixel Collision
|
|
0
|
3021
|
September 21, 2016
|
|
Adding lights - light map
|
|
4
|
1954
|
September 21, 2016
|
|
Adding lights - light map
|
|
0
|
1919
|
September 20, 2016
|
|
TexturePacker - sprite blip
|
|
3
|
2029
|
September 19, 2016
|
|
Is important to know how to make a game without a Java engine?
|
|
12
|
4147
|
September 19, 2016
|
|
Collisions without using Rectangles
|
|
0
|
1821
|
September 19, 2016
|
|
Directional collisions with rectangles and circles
|
|
3
|
3899
|
September 19, 2016
|
|
Directional collisions with rectangles and circles
|
|
0
|
3916
|
September 19, 2016
|
|
TexturePacker - sprite blip
|
|
0
|
2072
|
September 18, 2016
|
|
Is important to know how to make a game without a Java engine?
|
|
0
|
4071
|
September 17, 2016
|
|
Sprite animation
|
|
3
|
1886
|
September 16, 2016
|
|
Sprite animation
|
|
0
|
1833
|
September 15, 2016
|
|
Spotlights and decorator
|
|
3
|
1492
|
September 15, 2016
|
|
[solved] 2d pushing after collision don't work as intended
|
|
4
|
1686
|
September 14, 2016
|
|
manipulating SourceDataLine
|
|
21
|
8733
|
September 14, 2016
|
|
cant make tilemap bigger then 30x30 tiles Tiled + LibGDX
|
|
0
|
1548
|
September 14, 2016
|
|
cant make tilemap bigger then 30x30 tiles Tiled + LibGDX
|
|
0
|
1350
|
September 14, 2016
|
|
Spotlights and decorator
|
|
0
|
1490
|
September 14, 2016
|
|
Improving lighting
|
|
3
|
1657
|
September 14, 2016
|
|
manipulating SourceDataLine
|
|
0
|
7403
|
September 13, 2016
|
|
[solved] 2d pushing after collision don't work as intended
|
|
0
|
1678
|
September 12, 2016
|
|
Kryonet client disconects from server after sending array
|
|
10
|
4436
|
September 12, 2016
|
|
Improving lighting
|
|
0
|
1635
|
September 12, 2016
|
|
Issues with Box2d
|
|
8
|
3739
|
September 11, 2016
|
|
Level Design And "Level Data" file formats
|
|
10
|
4173
|
September 11, 2016
|
|
Image, Boxes and Rotations [Solved]
|
|
1
|
1410
|
September 10, 2016
|
|
[Solved] How to align bullet to gun?
|
|
9
|
4802
|
September 10, 2016
|
|
[SOLVED] [LibGDX] Depth Testing in an FBO causes graphical issues
|
|
4
|
2700
|
September 10, 2016
|
|
[SOLVED] [LibGDX] Depth Testing in an FBO causes graphical issues
|
|
0
|
2438
|
September 10, 2016
|