Pixel Collision
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|
8
|
3057
|
September 22, 2016
|
Pixel Collision
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|
0
|
2982
|
September 21, 2016
|
Adding lights - light map
|
|
4
|
1911
|
September 21, 2016
|
Adding lights - light map
|
|
0
|
1877
|
September 20, 2016
|
TexturePacker - sprite blip
|
|
3
|
1983
|
September 19, 2016
|
Is important to know how to make a game without a Java engine?
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|
12
|
4048
|
September 19, 2016
|
Collisions without using Rectangles
|
|
0
|
1781
|
September 19, 2016
|
Directional collisions with rectangles and circles
|
|
3
|
3847
|
September 19, 2016
|
Directional collisions with rectangles and circles
|
|
0
|
3821
|
September 19, 2016
|
TexturePacker - sprite blip
|
|
0
|
2034
|
September 18, 2016
|
Is important to know how to make a game without a Java engine?
|
|
0
|
4032
|
September 17, 2016
|
Sprite animation
|
|
3
|
1826
|
September 16, 2016
|
Sprite animation
|
|
0
|
1792
|
September 15, 2016
|
Spotlights and decorator
|
|
3
|
1444
|
September 15, 2016
|
[solved] 2d pushing after collision don't work as intended
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|
4
|
1636
|
September 14, 2016
|
manipulating SourceDataLine
|
|
21
|
8124
|
September 14, 2016
|
cant make tilemap bigger then 30x30 tiles Tiled + LibGDX
|
|
0
|
1504
|
September 14, 2016
|
cant make tilemap bigger then 30x30 tiles Tiled + LibGDX
|
|
0
|
1310
|
September 14, 2016
|
Spotlights and decorator
|
|
0
|
1452
|
September 14, 2016
|
Improving lighting
|
|
3
|
1602
|
September 14, 2016
|
manipulating SourceDataLine
|
|
0
|
7353
|
September 13, 2016
|
[solved] 2d pushing after collision don't work as intended
|
|
0
|
1629
|
September 12, 2016
|
Kryonet client disconects from server after sending array
|
|
10
|
4324
|
September 12, 2016
|
Improving lighting
|
|
0
|
1596
|
September 12, 2016
|
Issues with Box2d
|
|
8
|
3560
|
September 11, 2016
|
Level Design And "Level Data" file formats
|
|
10
|
4106
|
September 11, 2016
|
Image, Boxes and Rotations [Solved]
|
|
1
|
1358
|
September 10, 2016
|
[Solved] How to align bullet to gun?
|
|
9
|
4723
|
September 10, 2016
|
[SOLVED] [LibGDX] Depth Testing in an FBO causes graphical issues
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|
4
|
2601
|
September 10, 2016
|
[SOLVED] [LibGDX] Depth Testing in an FBO causes graphical issues
|
|
0
|
2389
|
September 10, 2016
|