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Generating "True" 2D Perlin Noise
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23
|
60584
|
December 31, 2013
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Generating "True" 2D Perlin Noise
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0
|
60118
|
December 30, 2013
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Simulator Mechanics
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|
1
|
2673
|
December 29, 2013
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How to generate Perlin Noise in Java?
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27
|
25036
|
December 28, 2013
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A* AStar Algorithm follow path
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3
|
2572
|
December 28, 2013
|
|
A* AStar Algorithm follow path
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0
|
2575
|
December 28, 2013
|
|
Fast particles system using VBO
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|
9
|
6527
|
December 27, 2013
|
|
Fast particles system using VBO
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0
|
6334
|
December 26, 2013
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|
3D Camera with modern OpenGL
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3
|
6198
|
December 25, 2013
|
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Simulator Mechanics
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|
0
|
2706
|
December 24, 2013
|
|
Perlin Noise (Infinite) Biomes?
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|
6
|
6373
|
December 23, 2013
|
|
3D Camera with modern OpenGL
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|
0
|
6072
|
December 23, 2013
|
|
Perlin Noise (Infinite) Biomes?
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|
0
|
5151
|
December 23, 2013
|
|
How to generate Perlin Noise in Java?
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0
|
21563
|
December 23, 2013
|
|
Why batch?
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|
12
|
8646
|
December 21, 2013
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Generating a circle.
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2
|
2021
|
December 21, 2013
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Generating a circle.
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0
|
2052
|
December 21, 2013
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|
Bit of Syntax Confusion
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|
5
|
3226
|
December 20, 2013
|
|
Bit of Syntax Confusion
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|
0
|
3205
|
December 19, 2013
|
|
Executing user typed code
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|
4
|
3119
|
December 17, 2013
|
|
Executing user typed code
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|
0
|
3036
|
December 17, 2013
|
|
OpenGL Low-poly Fluid?
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|
4
|
7828
|
December 13, 2013
|
|
Which is faster: large pre-scaled images or small scaled images
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|
6
|
3722
|
December 13, 2013
|
|
OpenGL Low-poly Fluid?
|
|
0
|
7617
|
December 13, 2013
|
|
Which is faster: large pre-scaled images or small scaled images
|
|
0
|
3710
|
December 12, 2013
|
|
plane intersection
|
|
10
|
8856
|
December 9, 2013
|
|
plane intersection
|
|
0
|
8781
|
December 7, 2013
|
|
Fading in and out music in libgdx
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|
3
|
7914
|
December 7, 2013
|
|
Transitioning from Main Menu to entirely different games
|
|
3
|
2434
|
December 6, 2013
|
|
Why batch?
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|
0
|
8617
|
December 6, 2013
|