Hi,
I start this thread to gather some constructive comments on xith.
So here’s my first contribution :
REDUCING GC OVERHEAD
I’ve profiled the CubeTest application to gather some stats on xith memory usage, and here’s where most of the time is spent (gc-wise) :
- RenderBin. sortByShaders() (and other sort methods if used) : uses Arrays.sort() and thus allocates a new RenderBucket[3000] every frame.
 
Here’s the quicksort (copyright sir Gosling, and me 
 ) I’ve added in RenderBin to stop it :
/** This is a generic version of C.A.R Hoare's Quick Sort 
    * algorithm.  This will handle arrays that are already
    * sorted, and arrays with duplicate keys.
    *
    * If you think of a one dimensional array as going from
    * the lowest index on the left to the highest index on the right
    * then the parameters to this function are lowest index or
    * left and highest index or right.  The first time you call
    * this function it will be with the parameters 0, a.length - 1.
    *
    * @param a       an object array
    * @param lo0     left boundary of array partition
    * @param hi0     right boundary of array partition
    * @param comp    the comparator used
    */
   private static void quickSort(Object a[], int lo0, int hi0, Comparator comp) {
      int lo = lo0;
      int hi = hi0;
      Object mid;
      if ( hi0 > lo0)  {
         /* Arbitrarily establishing partition element as the midpoint of
          * the array.
          */
         mid = a[ ( lo0 + hi0 ) / 2 ];
         // loop through the array until indices cross
         while( lo <= hi ){
            /* find the first element that is greater than or equal to 
             * the partition element starting from the left Index.
             */
            while( ( lo < hi0 ) && ( comp.compare(a[lo],mid) < 0 ) ){
              ++lo;
            }
            /* find an element that is smaller than or equal to 
             * the partition element starting from the right Index.
             */
            while( ( hi > lo0 ) && ( comp.compare(a[hi], mid)>0 ) ){
              --hi;
            }
            // if the indexes have not crossed, swap
            if( lo <= hi )  {
               swap(a, lo, hi);
               ++lo;
               --hi;
            }
         }
         /* If the right index has not reached the left side of array
          * must now sort the left partition.
          */
         if( lo0 < hi )
            quickSort( a, lo0, hi , comp);
         /* If the left index has not reached the right side of array
          * must now sort the right partition.
          */
         if( lo < hi0 )
            quickSort( a, lo, hi0 , comp);
      }
   }
   private static void swap(Object a[], int i, int j)
   {
      Object T;
      T = a[i]; 
      a[i] = a[j];
      a[j] = T;
   }
    
Then just update the sort methods …
    public void sortByShaders() {
      quickSort(buckets, 0, curSize-1, stateComparator);
    //  Arrays.sort(buckets,0,curSize,stateComparator);
    }
Lilian
edited : typos