Worked fine here on Windows 7 x64. I opened it and nothing happened…30 seconds or so after, the windows appeared xD Everything is fine except when you’re placing blocks and walking at the same time the fps slows down to 20 or so. Keep working!
Yes… I still have to optimize some things … It’s the lighting.
EDIT: Window opening delay, was due to the Patcher being a COMMAND-LINE tool. The patcher downloaded everything in background… You could not see him doing so, and when he finished, he just Opened the game
Starting the patcher again will make the game appear almost instantly.
Thanks! I’ll take a look. Looks good so far
Easy Just check all tiles around the Entity, and then simply use rectangle collision checks.
Quadtrees are intresting things, but totally bad Idea for such kind of game. Checking for collision the way I do, is maybe a thousand times faster.
EDIT:
One more thing I’d like to add:
I just released the “game”, cause It took me so much time so far, and I really wanted to share it.
I acctually did not want to do it that way. I wanted to implement Inventory, and some remove some god-tools, and as well add some trees and ores and crafting.
Right now its less than even the famous “Classic” mode for me.
I just tried it, really well done, runs smoothly on my computer, and sounds like fun !
My only advice, if you want people to play your game, would be to avoid making a Terraria clone for the simple reason that is… it already exits ! (or maybe you want to build a free clone, ;D )
But I 'm sure your game can become awesome. Keep on with your great work !
Although your game may look like Terraria now, you could still make it different from Terraria, as Jimmt said. Unless of course, you don’t want to.
Just please don’t make the same mistake Terraria made, which was that once you beat the game, you don’t feel like playing anymore unless there’s some major update. After basically doing everything possible, me and the friends of whom I was playing Terraria with quickly got bored. Keep this in mind when designing the actual gameplay of WorldOfCubes.
Other than that, it’s looking really great so far! Keep developing for this, it seems like you have lots of potential for a fun game here!
Not thought about really “selling” it… Also, yes, of course it looks like terraria right now. The beginning is always the same: You can mine blocks (thats just like Terraria, Minecraft, All other Minecraft 2D’s and Infiniminer, Blockworld, and many more games).
The following steps make such kind of games different.
Terraria: You mainly get Armor, weapons and fight with bosses.
Minecraft: You build awesome … Things… It can be anything.
Now, what is planned for WorldOfCube is tricky to say.
It’s planned to add some kind of evolusion. You kind of start with a little tree, a little house, some mining and so on. Now, to make your life awesome, you begin to build awesome machines with … anything.
You will have a level up system with both mining skills, and weapon skills, maybe even “electronics” skills.
But back to the presence:
TODO-List:
Better, Graphical Patcher
Working Inventory, making you need to get resources, etc
Mining system
only mine in a specific radius, make the player look in the direction you mine with the right mouse button too, right now only left works
make you need time to mine blocks.
add an Item bone to the player, to be able to carry, blocks graphically
add kind of a … erm… thing, which shows you, if you are editing in foreground or background, (currently possible to switch with “F” key. (to see command-line output, start in bash/cmd with “java -Djava.library.path=lib/native -jar WorldOfCube.jar”))
Limit gameplay and hacky things, like not being able to die.
Things which are mentioned above, and will appear much later.
Oh, I forgot the Crafitng system… have to think about that too… maybe you have some Ideas?
Special Quote:
Oh man! Thats the point. It was the point through all the time, developing this game. Yes! you will be able to get much more intresting things to see, with the planet-system. You will be able to get on other planets. It’s something, I have to work on later, which will take a lot of time, and keep in mind, planets was the thing I always had in mind, when programming this game. Just take a look at my Blog, the first planet being generated is already SOME time ago…
Lastly, I REALLY love you guys, appreciating my topic That keeps me on developing this game!
(Also, I’m so cracy about the Patcher, working on windows without having it tested… I wrote the Patcher completly “Blind” (!), I love Java )
So, I just uploaded the Graphical version of the Updater.
The updater is really not very special. And I won’t work much more on that one now. Maybe, if someone want’s to draw some nice things about this game… There are some things planned for the Patcher, but I will mainly work on WorldOfCube itself now.
First, klick on “Download”, then klick on “Play”. Thats all.
Everytime I play it I love it more! You could add more kind of blocks so that we can build awesome things and show you some screenshoots of what we build to keep you motivated!
So… This week I mostly worked on non-visible things, making my life easier.
Acctually… feeling bad about not having implemented any new features I did this:
!Waring! 7 (?) pictures…
Big Tree, top (Lightstone placed by me):
Big Tree, bottom:
Another Tree:
One more tree:
Another one…:
More little one:
One more little last one:
These are trees… They are still kind of buggy, and there is only 1 tree generating in the world at a time, at the spawn position. That’s why I won’t update the game on dropbox, that means you wont be able to play the “new version” now, but I plan to release a version with nice trees VERY soon. (mabybe Monday or Tuesday…).
I’m already waiting for the next update
matheus23
PS: How to add spoilers?!? “Spoiler” is the wrong tool…
Do you like, what you see??? Download coming today
As always, just download the patcher. If you downloaded the patcher, just press “download” and then “play”.
If you already downloaded the patcher, and already played the game and downloaded it, click “remove” and then “play”.