I thought it was only available in the U.S. for now. How do you have your games “up there” ?
I’d like to know more about this store - would someone please post some screenshots?
(as I’m not physically in the USA right now, I am “not allowed” to view the site, apparently)
Suspect screenies will break the NDA.
Cas
If you would like to publish your game in the Java Store and are located outside the US, see here:
http://www.java-gaming.org/index.php/topic,21450.0.html
It could be big, but then who knows. I published my game already…
Not much, but at least one screenshot displayed by JG HERE
Seems to be mostly games there, but hard to tell from just one screen.
games are probably the only thing the java store will sell, don’t think there are any other killer java apps worth buying.
That UI looks like something an amateur would knock up on a few minutes, as a learning experience.
But then, what would we expect, from Sun. Serverside they kick ass, clientside they utterly, utterly suck. Hint to Sun: don’t let technically inclined programmers design UIs
Clicking on the image brought up the application for me. JNLP and there I am using the Java store.
It’s quite a slow interface, the art is very average. The majorty by far is games - mostly by Jagex (Runescape/Funorb). There are a few others but nothing that I hadn’t seen before or looked more than a test application.
There are about 48 entries, 4x the panel you can see.
I’m not terribly excited by what I’m seeing, but I guess the distribution size is gonna be huge so maybe it’d be worth getting involved.
Kev
Maybe it uses javaFX to do the UI. When I clicked the image the webstart launcher began, then tried to upgrade my javafx version, after I accepted it said the internet connection to Sun couldn’t be established and the whole app died. Geez, and all it does is present a few buttons on a JFrame :
JavaFX will never be performant or flexible when it’s held back by all of the bugs and bloat of swing.
The first launch was horrific - when the images weren’t cached yet, according to the Java Console. The UI just hang, the loading animator was frozen. Much text on top of eachtoher.
The second launch, was better, but the moment I clicked [<] and [>] to browse some games, all kinds of nice dialogs popped up, informing be about an interrupted (??) connection to the server. The app was useless after that, nothing worked.
Isn’t software in beta supposed to work? This looks like an early alpha.
And heck… Sun, stop using URLConnection!! Everybody knows it is bugged, it is the sole reason Webstart can’t get its act right.
It was unable to connect to the internet for me and just closed. I was unable to resolve this issue.
Urrrgh that beta is horribly horribly broken. It just hung, completely, unresponsively here, waiting for socket timeout. I’m behind an HTTP proxy here at work which it failed to reach through. Eventually, after freezing even the JWS console window completely for a couple of minutes, it managed to tell me it couldn’t connect.
Don’t any of these guys write async client/server guis?
Cas
oups (not behind a proxy)
I don’t think it should close if it fails to connect. It’s annoying to have to reopen it on each try.
I was really happy when I first saw the blog posts and Java One coverage about the Java store. I was thinking that it’s not gonna be the next Apple Store, but it might be big enough for me to distribute and sell my first few games. This is the first time I’ve actually seen and heard info about it running and it doesn’t seem that special or impressive.
Response Code: 403
Response Message: Service only open to limited countries, IP address xx.xxx.xx.xxx is not allowed.
Response: Error: 403 - Service only open to limited countries, IP address xx.xxx.xx.xxx is not allowed.
I see a ton of rendering artifacts.
Wow, that was a total waste of my time testing out…
1st launch ‘couldn’t connect to app store server’
2nd launch UI froze for around 45 seconds, presumably downloading. Store contents came up, tried to scroll to next page, ‘couldn’t connect to app store server’.
3rd launch… haha, only joking. Not wasting my time trying it a 3rd time.
a) Interface slow & clunky (on a dogs-bollocks fast machine)
b) non-standard components
Can I right click in the search box, and paste text? no siree.
Left, right and centre mouse buttons perform exactly the same action on all interface items!!!
Accessibility features? No menus, no focus, no tab order, no key short cuts. You can only interact using the mouse =/
No window maximize or resize? Having to scroll unnecessarily when my desktop is huge sux; equally the Java Store window is too large to fit on an 800x600 display.
c) window components are displayed, and then a split second later (2nd paint) are repositioned (occurs when the login window pops up if you try to install something when not logged it). Kinda worrying how bad the code underneath must be for a simple swing app. to be so broken.
d) I’m glad i’ve got a quad core… because the app. is eating 100% of one of my cores while it attempts to connect to the server.
Utter trash.
Why didn’t they just make this a webpage? I don’t see any aspect of the store that requires a client-side interface.
They probably wanted to show off JavaFX. To show somebody is actually using it. It’s fairly likely they used JavaFX, as it’s the only UI toolkit in the world to consume 100% while doing nothing.
I’ve not used JavaFX, but this whole thread really puts me off trying it.
Is it really this bad?
edit: I also tried this under Ubuntu, but I couldn’t get the JavaFX installer to run.
Yes.
agreed, not sure why they want to further risk any chance of the java store succeeding by using an experimental and buggy tech like JavaFX.
using a pure web interface with a hidden signed applet to download stuff would be much better way to go.