Why I'm coming back to java and sticking with it: Ouya

[quote]…releasing a console before its released for the same price as it would be once it’s released is a bit silly too, don’t you think?
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Unless for some reason the SDK consoles are a lot more expensive to manufacture (which is entirely possible at this stage) I’m not sure there’s any real reason to hike the price up that much. It could be to prevent consumers buying it, but I don’t really see why that’s a problem as long as those people understand what they’re getting.

[quote]It will fail on so many levels commercially
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That’s entirely possible. The thing is, this console could target both casual and core gamers (I think the Wii is the only other console that has done that). I think its success may well depend on a strong launch lineup though, and I think they’re hurting their chances by making the SDK less accessible before launch.

I could be wrong, they may be able to just put it out there and build their library and their audience over time.

It all depends on the quality of the games developed for the system… I think there’s a valid point in this statement though as most people will opt for games available on PS3 / Wii / Xbox…

If I see it appear on a store shelf, I’ll probably pick it up though just to test it out.

-Pickle

Yes, it isn’t as powerful as the others, but they’re pushing the whole indie thing. I think people will buy it simply because of that (even though you can make games for Xbox already.) And the market put in 8.5 million for this project before it was even released. It’s hard for me to believe that they’ll completely reject it after that.

I will buy it just because it will make a very nice and cheap XBMC box :slight_smile:
If I can play with it, it will be a bonus … if I can make a game for it, it will be another bonus

I would love the Ouya to become successful, programming for a console.
The fact alone that knowing players will have a gamepad is elementary more awesome than touch or keyboard mouse controls. Let alone Libgdx would work so its just a simple port.

But I’ll only invest anything if it gets popular.

one of my main motivators for it would probably be an easy to use snes emulator and such. cause 360/ps3 don’t have that support, the wii support is subpar. Among some other ‘mobile’ games that might just work plain better with a controller.

Yeah, ouya is pretty awesome. Its like the first open source video game console thats completely modifiable by the user and the devkit is basically open too. I like it :slight_smile:

I’d love it to succeed but there still seems something kinda shady about it all which I can’t put my finger on.

Also… Dalvik. Arse. Again, with the slow VM and need to resort to C code for trivial performance reasons.

Cas :slight_smile:

Hi
We should not forget what their ultimate goal is, and it is to make money. Ouya is calling for indies to do the buzz. But it’s basically just another platform that aim to put taxes on games sells, just like steam, xblive, facebook, etc.

And it seems obvious to me the reason why they don’t want everybody/anybody to have their game ready for the launch. I would do the same to avoid having a game culture medium like the android market swamp.

Reminds me this : http://www.lostgarden.com/2011/03/gdc-2011-game-of-platform-power.html

I’ve put some money into Ouya and I’m waiting for mine to arrive.
There’s no $800 devkit, that was just a pledge to get one first. My understanding is that the SDK is free.

As it seems, this will probably become a niche product, but a pretty cool one.
It doesn’t really have anything that will convince the average consumer to consider this over an XBox or PS3 except price maybe, but it’s actually very compelling for small games developers (especially Android developers) to have an open and easy to code for platform that includes a decent controller. As such it has the potential to still attract a healthy community.

At this point I’m convinced Ouya isn’t an outright scam to swindle investors out of their money. I still don’t see it getting over the basic real world hurtles in the way of any new media device, let alone a game console … unless it wants to play nothing but phone games on a TV for its whole existence, and then there’s no way they’ll get the sales volume needed to keep it at $100

Finally someone to agree with :smiley:

I don’t like it much, at least the GPU part. Texture rendering accuracy is below PowerVR’s and on par with Mali (which means pretty bad). The depth buffer’s accuracy is laughable by default. You have to use an extension to enable a decent quality (but it still remains 16bit, there’s no support for anything higher). Performance is ok, but nothing to get crazy about. I would prefer a PowerVR based solution any day.

Yeah its a big point many developers today still dont understand it. The GOOD games on a platform are the one that are specifically designed for that platform; it especially makes a difference when input schemes are different.

games that were made for a controller and being ported to a touch device, just for the heck of it, will fail: see Mega Man X ios port
and of course it goes the other way too, every touch game without touch will be duller. Especially considering there is no mouse - on pc you can do a touch game with just the mouse, like cut the rope HTML5 version. a controller doesnt have anything…

my point is, for good reason there are hardly ANY android games being developed with a controller in mind
hence all ouya games will be ports… OR someone will actually put all their eggs in one basket and make it almost an exclusive for the ouya (with maybe a pc port)

tl;dr
android games are touch controlled, there are hardly (if any) gamepad games
porting games to a different control scheme sucks.
Thats why the ouya will either have shitty ports or exclusives, which can only succeed if the console succeeds, which it wont

so the Ouya devkits are out. The console and controllers look cheap and flimsy.
I hope its just the devkits, but its not a good start.

personally i’m more interested in the ouya for robotics depending on how the price/power ratio compares to the rpi and via APC.