Which Compiler do you use to Make games ?

Eclipse 3.2
Sun JDK 1.6

Features that I really appreciate: autocomplete, easy refactoring, incremental compiling, tooltip class help, plugins! (like for SVN), the fact that you can edit, compile, build, version, debug, and deploy from one GUI… There’s more but that’s what comes to mind. It definitely makes me more productive.

Caveats: You can find these features in other IDEs, of course. Also, there are some people who really prefer using CLIs and scripting everything themselves, which in some cases, results in quicker results than IDEs doing the same work — since the scripts don’t usually have a lot of overhead code. Bottom line, just experiment and find what works best for you. It’s nice to have choices… :smiley:

I agree with DzzD about one thing: using a powerful IDE when you’re a beginner is a very bad idea, it is pedagogically inefficient. I used JBuilder some years ago, Eclipse now and sometimes Netbeans, they have allowed me to save some time, especially the profiler of Netbeans and the debugger of Eclipse (I find watch points very useful). It allows to go through a large source code very quickly and it is very intuitive. I don’t imagine going back to Nedit, emacs and vim ;D

I love autocompletion and refactoring tools, but the “project” abstraction annoys me. There are decent single document based editors like ScITE, but I’m faster on a command line, so I only use them for big copy-pastes or find-and-replaces.

Plus, I love being able to ssh to my home computer from my phone and edit code.

Holy shit. I am feeling sooo ungeeky. I can’t even write a sms on my phone, let alone wanting to edit code…