Where to start with 3D?

Sometimes you talk too much, opiop65. You shut up now.

What? What have I ever said that would make you say that? I’m sorry for saying shut up, I was a little grumpy but other than that I stand by my response. I’m sick of this whole OpenGL sucks because it doesn’t have classes to make the library higher level. We all know what OpenGL is, and trying to convince me that it isn’t a high level library has no point because everyone knows that already!

Well besides being rude and contributing nothing to the discussion (just dont leave a comment if all you gonna say is shut up),
time and time again you talk as if you really now your shit, which is far from the truth.
lukasz1985 is probably 28 years old and has A LOT more experience than you.
You are saying stuff like

[quote=""]
As if you are coming from the Atari age and now how to code a game in assembler
Just take a step back

People who are open to opinions and want to learn are a lot easier to talk to than know-it-alls

Ok, thanks for pointing that out, I’ll work on it. Im sorry for being rude, I didnt mean to be.

https://dl.dropboxusercontent.com/u/52666052/9_funny_jesus_thumbs_up.jpg

Ifyou still think openGl/direcX(rendering part) drivers are not doing anything for you just look to this http://www.eurogamer.net/articles/digitalfoundry-could-amd-mantle-revolutionise-pc-gaming
It’s more console kind, true low level API.

There are some interesting helpers in JOGL 2 to “replace” this kind of features, for matrices and immediate mode.