What's your favorite game.

  • The original two Fallout games are definitely high up on my list along with the Brotherhood of Steel tactical strategy game.
  • The original X-Coms (Enemy Unknown '94 version, Terror From The Deep, and Apocalypse).
  • Quake 2 (I still consider it one of the finest old school, multi-player shooters).

And lately, I’ve been having a real blast with Hotline Miami.

MINECRAFT
All COD games (Do not flame for that)
Battlefield
System Shock 2
Swapper

I have always enjoyed Descent. Great game.’
Also Path of Exile is fun, and made ~20 mins away from my house!

  • The original two Fallout games are definitely high up on my list along with the Brotherhood of Steel tactical strategy game.
  • The original X-Coms (Enemy Unknown '94 version, Terror From The Deep, and Apocalypse).
  • Quake 2 (I still consider it one of the finest old school, multi-player shooters).

And lately, I’ve been having a real blast with Hotline Miami.

Since it’s mobile gaming trend, I’ll add Pixel Dungeon and Gunslug to my list.

I don’t know that I’d call Quake 2 a masterpiece of multiplayer (it did have a pretty cool H.R. Geiger inspired look to it tho), but Quake 3 certainly held the multiplayer fragfest crown for quite a while until one of the UT variants (maybe UT 2004?) eventually grabbed it. M-M-M-MONSTER KILL!

X-COM TFTD was just … brutally hard. Apocalypse was pretty fun tho and I liked the Flash Gordon-esque visual style. The less said about Interceptor the better. As for EO, I really do like the Firaxis remake too, I think it really captured the essence of the game.

I think it was the addition of the jump pads in Q3 that kind of killed it for me. At that point it felt more like skeet shooting than tactical killing to me. I stuck with the series through Q3 Arena, but it was never the same. Unreal Tournament was actually what I turned to after the Quake series. I took a while to warm up to the overall graphical style, but the game play was definitely fluid and on the best servers brutal. :o

Since it’s mobile gaming trend, I’ll add Pixel Dungeon and Gunslug to my list.

For the first few years of my gaming life span, these were pretty much the only games I had:
http://www.amazon.com/GamePak-Descent-Destination-Heretic-WarCraft/dp/B000RH62MQ

I still have that little pouch, but I’ve lost the CD it all came in.

Oh yeah Q2 aimed for a sort of realism – well okay not really (rocket jumping?), but it was the first shooter I can remember that added stuff like muzzle climb to assault rifles. And yeah Q3 was pure high-action wacktastic comical insanity. I guess I just like the insanity. Nowadays, since I suck at deathmatch, Borderlands 2 is what consumes a lot of my hours, and that’s the same sort of over-the-top unrealistic comic romp that I loved in Q3 and UT, just co-op now. Only 4 players max, but considering all the crazy elemental explosions with just four players firing into one space, I think 8 players would turn the screen into something like a continuous Jackson Pollock painting.

Best visual analogy I have heard in a while. :point:

I don’t know that I’d call Quake 2 a masterpiece of multiplayer (it did have a pretty cool H.R. Geiger inspired look to it tho), but Quake 3 certainly held the multiplayer fragfest crown for quite a while until one of the UT variants (maybe UT 2004?) eventually grabbed it. M-M-M-MONSTER KILL!

X-COM TFTD was just … brutally hard. Apocalypse was pretty fun tho and I liked the Flash Gordon-esque visual style. The less said about Interceptor the better. As for EO, I really do like the Firaxis remake too, I think it really captured the essence of the game.

I think it was the addition of the jump pads in Q3 that kind of killed it for me. At that point it felt more like skeet shooting than tactical killing to me. I stuck with the series through Q3 Arena, but it was never the same. Unreal Tournament was actually what I turned to after the Quake series. I took a while to warm up to the overall graphical style, but the game play was definitely fluid and on the best servers brutal. :o

For the first few years of my gaming life span, these were pretty much the only games I had:
http://www.amazon.com/GamePak-Descent-Destination-Heretic-WarCraft/dp/B000RH62MQ

I still have that little pouch, but I’ve lost the CD it all came in.

Oh yeah Q2 aimed for a sort of realism – well okay not really (rocket jumping?), but it was the first shooter I can remember that added stuff like muzzle climb to assault rifles. And yeah Q3 was pure high-action wacktastic comical insanity. I guess I just like the insanity. Nowadays, since I suck at deathmatch, Borderlands 2 is what consumes a lot of my hours, and that’s the same sort of over-the-top unrealistic comic romp that I loved in Q3 and UT, just co-op now. Only 4 players max, but considering all the crazy elemental explosions with just four players firing into one space, I think 8 players would turn the screen into something like a continuous Jackson Pollock painting.

Best visual analogy I have heard in a while. :point:

I still play UT-2004 (Onslaught, against Bots) from time to time.
Never gets old.

This engine was crazy well made back then.
Ran much faster and prettier than anything else on the system I had back then.

UT-3 was a real regressions then…

I still play UT-2004 (Onslaught, against Bots) from time to time.
Never gets old.

This engine was crazy well made back then.
Ran much faster and prettier than anything else on the system I had back then.

UT-3 was a real regressions then…

Even though I’m not a big fan of HALO, it was always fun playing HALO Custom Edition with the rest of my computer science class. My friends and i would do crazy things like driving vehicles into places they weren’t supposed to be able to go and just using them as turrets.

Even though I’m not a big fan of HALO, it was always fun playing HALO Custom Edition with the rest of my computer science class. My friends and i would do crazy things like driving vehicles into places they weren’t supposed to be able to go and just using them as turrets.