What engine?

Yes the wiki is very complete, the installation for all major IDEs is explained with details and screen captures but the absence of native libraries as separated files eases and drives the deployment more homogeneous, it allows to use only JARs, the Java library decides which native libraries to extract and load, it eliminates confusions when someone runs a 32 bits JVM on a 64 bits machine, it avoids to put dirty hacks into your build script(s) to set the Java library path correctly everywhere. In my case, it allowed me to provide all-in-one ready to use projects, the developer only has to click on the “compile” Ant task and then on “run” and it simply works ;D

Easier code-wise and more limited when it deals with supporting multiple screens? When LWJGL 3 supports that, it will have to drive its public API a bit less straightforward and say good bye to its static methods for the display.

You can also learn LWJGL here. ;D

You can also learn JogAmp here. ;D

You copied me! >:( (almost)