Fixed #1 - beard not long enough
This is glorious! :o
http://wiki.osdev.org/Expanded_Main_Page
All the projects on this page: http://wiki.osdev.org/Projects
It’s like the Arch Wiki of os dev, it has literally anything and everything you’ll ever need + more
Edit: uploaded my code: https://github.com/CMatri/casteOS
Will continue to commit my new features probably.
I just finished my school project Ninja vs Zombie Pirates. Maybe later i will port it to Android.
Game engine in java. right now i’m trying to integrate JavaFX with opengl.
SilenceEngine. Working daily on it since the last 6 months. Some screenshots of games I made and/or being made:
My other project that I’m doing in parallel with SilenceEngine is practicing art. In all the screenshots above, all the art is mine. I MADE THAT ON MY OWN!!!
I’ve been working on optics simulations, which I am using as part of my telescope building project. I created a little blog for my results so far:
http://opticsandalgorithms.blogspot.nl/
But I was playing Dragon Age: Origins this weekend and now my mind is drifting back into a game programming mode. I’ll probably never build that telescope…
I know exactly how you feel. I used to feel that way. I wanted to create some kind of a library addon, or library itself, but it seemed like a waste of time for now. So, I thought about what pisses me off about the library I’m using (libGDX) and I realized it was the tile map system (and recoding it on every project) and came to the conclusion that I’m going to do a better system for tile maps and for editing it.
The point is to look into already existing libraries and change something you find annoying PRIMARILY for yourself and then decide if you want to share it or not. But, since you’re doing it for yourself, you shouldn’t care if it’ll get publicity because it’ll be useful to you. If other people find it useful as well and if you do a great job, maybe it gets popular and maybe it even gets incorporated into the library you’re developing system for.
I hope my answer was at least a little bit helpful.
My primary personal project is the source-to-source transformer (optimizer/partial evaluator) for Java 6.
I didn’t publish anything at the moment.
Finished a Ice Boat simulator game (Unity3D) for a museum which i can’t show right now because the gamefiles are on another computer at work.
I will receive 5000 PLN next week ( ͡° ͜ʖ ͡°) first money earned ever, will probably buy a mac pro (5,1).
Right now im rewriting STS, because i can. I moved from Box2D to a simpler, self-coded “physics engine” and from Artemis to Ashley.
The code is so clean its actually sterile, and im loving it. I also decided to track my progress, bugs and todos in a Google Drive document file (really helps).
Screenshot: (open in new tab to enlarge)
Ok, now I’m intrigued. Please do tell us more about the libs you’re using.
Working on a medieval world simulation. The goal is to have thousands of actors in the world interacting with each other and strategizing to increase their status, power, wealth, security or leisure time (or whatever motivators I program into them). I’m using the simplest graphics (just boxes and simple polys) to visualize the world. The eventual goal is the player will be an insignificant part of the world, which will evolve unpredictably (although I can of course anticipate many states).
The reason I am building this is because I love the concept of MMOs but hate the other human players - I am sure I can write bots that will act truer to character and less predictably.
This sounds awesome ;D are you far into the project or is it still in the early stages?
I’ve been working on it for a couple of years, but I’m only just getting to the point of adding content. I expect it will be a couple more years before I’m done.
Yesterday i started to create a prototype for a search engine.
Well, I already work on non-game projects for enough hours each workday. e-commerce is boring, I tell you
So all evenings, and the whole weekends for me, is devoted to Exiled Kingdoms… and it has been so for well over a year now. I don’t regret one minute of the 1378 hours invested so far
… well, not the coding, at least. I hate working on assets.
I’m currently developing a clone of Runescape with my own spin to it. Currently have all the networking and stuff done, now I’m on rendering. (Seriously, programming the structure for all of the networking/debugging console and such took soooo long)