My Vangardians are paying tax to their chieftains now. 10-40 coppers a day, paid at sunrise.
The chieftain can eventually change the tax rates for different careers (once I have implemented GovernSettlementBehavior). I should make the Vangardians walk over to the chieftain and physically give him/her the money, but instead the coins just teleport. The rationale is that too many housekeeping interactions would make the game a drag for a non-AI player. And I don’t want to add complexity to the AIs either if the added behavior does not look particularly interesting.
I am keeping track of tax arrears, but for now there are no consequences. I suppose people might also refuse to pay their tax (if the chieftain is unpopular) but I haven’t thought that through yet.
Next step is to make my peasants more money-aware. for example, they work frantically all day long even when they have made enough money to live comfortably. So their work activities should monitor their inventory and when their coin count goes above a certain limit, they can stop work and shift to other activities. Of course the coin limit would depend on whether they have a go-getter or a slacker personality.
Another easy thing to implement is to get the chieftain paying the guards, who are currently penniless.
Night time has been nagging me for a while. currently everyone just goes to sleep at sunset (except for guards who take shifts throughout the night). But in early evening I expect the Vangardians to gather at the Alehouse for for merriment and feasting. This would be an economically interesting time of day, with musicians and poets earning their keep, people making wagers on chess and dice games and friendly wrestling matches and so on. It would also be the social time of day, with Vangardians forming bonds with each other and sharing information.