Vangard

[quote=“ags1,post:260,topic:55005”]
So… Never?

There is as much chance of there being a final build of Vangard as there is of getting the final build of Linux! :slight_smile:

Just some images of generated terrain. These are non-vector graphics, which a first for Vangard:

I completed v1 of combat last night, so goblins figure out they must attack humans, and the humans figure out they are being attacked and defend themselves. I’ve been wasting a lot of time spawning hordes of goblins and watching the villager health bars drop. It’s satisfying to see the attack behaviors slot in alongside the other behaviors, so that villagers cleanly switch from their chores to fighting and then back again to their chores.

I do need to figure out ways to make combat more interactive for human players - currently you just wait for the combat to resolve. So I need to add something, like attacking when the spacebar is hit, or maybe add the ability to move around, sidestep, backstab.

A friend wants to attempt to build a 3D front-end for Vangard so I am scavenging my old Fog project and porting it to jME 3.01 and adapting it so it can be a plugin for Vangard. I post some screens soon. I’ll continue to focus on “business logic”.

It’s Vangard, Jim, but not as we know it.

All game entities are represented by the one working tree model…

Heightmap is broken currently :slight_smile:

Is this project dead? I would´ve loved to see this evolve further…

Cheers

It is not dead, but I am distracted by other projects. I am working on some pen-and-paper games at the moment.