I finally put down my ideas for a magic system.
There are 5 minor arcana and 7 major arcana, each opening up different sets of spells. Each spell is inbdividually upgradeable. Instead of getting more spell points as you get more powerful, you can upgrade the cost of the spells.
Some spells are aligned to the Norse elemnents of fire and ice or to the principles of good and evil, and a caster can’t learn spells of opposite natures.
Its all in a google spreadsheet but I can’t yet figure out how to make it public. Anyway, here is the spell list:
fireball A ball of fire engulfs friends and foes alike. flamingSword A weapon burst into hot flame. freezingSword A weapon burst into cold flame. zombie Raise a rotting corpse as a (potential) servant. Can upgrade from generally hostile zombie to allied zombie. iceBlast A blast of cold radiates from the caster. killingWord The caster has knowledge of the Terrible Word that is death to hear. lock Lock or unlock a door, even if it doesn't have a lock. invisible Become partly or completely invisible. shadowWarrior Conjure a half-real warrior to smite your enemies. summon Summon a demon from the realms of Niflheim, Surt or Ginnungagap. Controlling the demon is an opotional upgrade. blockFire Provides armor against fire. blockIce Provides armor against ice. dispell Break an enchantment. counterspell When targeted by a spell, a counterblast of energy hits the attacker. ward Spells are less likely to succeed in the targeted area. deflect Spell effects are deflected onto a nearby creature, possibly friend or foe. jinx Cast this on a spell caster. Their spells are less likely to succeed. thunderbolt A bolt of lightning shoots from the caster, striking a single target. astralTravel Transports the caster and possibly those nearby to another location. sleep Cause one or more people to fall asleep. sleepwalk Cause a sleeping person to walk to anothger location. terror Cause enemies nearby to take a morale check. curse Curse a creature with illness, weakness or ill luck. blast Shatter a structure with a word of power. fly Fly, upgrade from a slow hover to a swift hawk flight. shapeshift Take animal form. Upgrade to add alter forms or make current alters more powerful. seeming Steal the identity of another Vangardian. whisper Communicate over great distances with other magic workers. undeath Become a lifeless, eternal being sustained by dark magic. eternalLife Eternal life. Less powerful versions of the spell only grant increased longevity. influence Select opponent's answers in cobversations. heal Heal injuries and cure diseases. blessing Bless a creature with strength, health or good luck. friendOfBeasts Summon wild beasts to your aid. light A magical light source. revive A weak healing spell that affects an area (allies only). darkness A cloak of darkness. fetch Send your spirit out of your body to prowl the world. attributeBoost Use body magic to become faster or stronger. confuse Befuddle a victim, stunning them into inaction. familiar Acquire a magical daemonic companion. drain Suck hit points out of a target and gain magic points in return. reverseDrain Transfer injuries, poison or disease from target to yourself. hiddenLand Enclose an area in magic so that others cannot find or enter it. trace Find someone or some thing. cloak Block the trace spell. banish Send demons and spirits back to where they came from. portal Create a portal. Portals you create are connected.
Edit: lots of typos, it was typed on my little tablet.