Unnamed Space Shooter

Hmm… I’ll look into that a bit later then. Right now the collision boxes are being generated based on the sprite, but it wouldn’t be to difficult to change that…

What do you mean by the 17750 at level 11? Is that not an acceptable score? Is there a bug?

Just felt like sharing my high score! ;D

^.^ Grats! The current highest anyone of my friends or I have gotten to was level 15, we haven’t kept track of score though. It gets really fast after level 10 X.X

You should add semi-homing shots as a power up, that’d be cool. Basically do something like this:


for(int i = 0; i < shotList.size(); i++){
    for(int h = 0; h < enemyList.size(); h++){
        if(shotList.get(i).x < enemyList.get(h) && enemyList.get(h) - shotList.get(i).x < 50){
            shotList.get(i).x++;
        }else if(shotList.get(i).x > enemyList.get(h) && shotList.get(i).x - enemyList.get(h) < 50){
            shotList.get(i).x--;
        }
    }
}

or something similar to that, so that if your shots are close to an enemy they’ll lock onto it.

Interesting idea. I’ll see what I can whip up tomorrow if I get a chance.

New updates along with a new version of the game in the OP. Includes homing projectiles.

Here is a new design for the enemies. Sorry for size :(.

http://gifmaker.me/files/download/home/20131118/20/6yl1mFRp35uUJkteUtc6dO/output_kG60NB.gif

url=http://imgur.com/LFAnzSB,OQBU0jY,WZnUy4m,dXluURn[/url]
Requires animation, but you should be able to get it :).

Looks good and I managed to set up the entities to accept animation now. ^.^ Thanks for the sprites!

Great job! I will have the shot animations in probably tommorrow.
P.S: Thanks for the medals!

The download link doesn’t work, you have to copy and paste the link into the address bar! Just letting you know :slight_smile:

Couple of things:

  1. I suck, I didn’t get past level 0 :frowning:
  2. Your text on the “you died screen” is off centered and made me cringe a little… I just wanted to straighten it up!
  3. The sound effects are awfully loud! Even with my volume at 20%, the sounds still were a little too loud.

Good job though :slight_smile:

I’ve updated the post with the latest version of the game for tonight and the link now works.

=P That’s fine. It takes a little while to figure out and get better at. The current record is level 26.
I’m not going to argue with that at all. I’ve been busy working on a few other parts of the code and haven’t gotten back to editing that screen. It’ll be fixed soon!
I’m using TinySound for all of the SFX so maybe it works differently on your machine. There’s not too much I can do about that at the moment though, sorry. =(

I’ll be pretty busy for the next two weeks or so, but I’ll try to push out a small update here and there. Today I’ve added a few long overdue features.

You need a name! This looks fun, cant wait to play it!
Is there an upgrade menu? If not I think it would be cool if you got $ for killing enemys and then spent them upon upgrade your ship.

A few of my friends have also suggested the idea for a shop with purchasable upgrades. It’s a great idea and when the game gets to a certain point I’ll figure out a good way to add it in.

I’ve updated the game with two fixes and a few feature.

Nice job! This really is getting far. You may want to ask your artist to make variations of enemies.
O wait…

Here is the actual image, not just for display (that one up there is a blown up version :slight_smile:

Hope this helps your game! It is great to have some variety. More coming soon!

Thanks for the new enemy!

I’ve had to rework a lot of code to get them into the game as I wanted them, but a lot of the code needed severe work to be done and now it’s all good. A new version of the game has been uploaded in the OP. I’ll probably add in a new bullet type for this creature although it might take me a little while to figure out what sort of attack it should have.

The update that I’ve been planning on is finally released. I can now create custom movement paths for the entities so that they don’t just go in the default space invaders movement. I’ve implemented a level-type which I call “Insanity” for everyone to play in the latest version of the jar in the OP.

I’ll be working on a few new level-types over the next few days and hopefully I’ll get them implemented and working.

Edit:
Also, thanks to the new custom movement for the aliens, I can add in larger sprites, boss battles, etc…

I haven’t done too much with the game in the past few days, but I have gotten it to work properly on my site now. You’ll need the latest version of Java to play the game and you must be using any browser except for IE to access the site.

Link provided in OP.

[snip]

EDIT:
You have the URL wrong! It is http://valkryst.us.to/games/space_game/space_game.html! You just took us to a list page…

But it works!

EDIT 2:
I am noticing a pattern with your linking abilities :persecutioncomplex:.

Whoops, forgot to update this post. I reworked the website today. Thanks =P