[quote]keving wrote:
Is this the same 82852/82855 laptop that you are having the flickering problem with the JOGL Demos? Are you running the viewer with DirectDraw and Direct3D acceleration turned off?
[/quote]
Yep, same laptop, full acceleration. Gears demo flickers under all version of jogl after 1.0, but your Race Viewer runs fine.
[quote]keving wrote:
Have you tried the Demos with jogl 1.1b04? If you still have the Race Viewer installed in Webstart, you can pull this version of jogl from your Webstart cache. Look for the files RMjogl.jar and RMjogl_lib.jar. Rename RMjogl.jar to jogl.jar, and extract jogl.dll from RMjogl_lib.jar.
[/quote]
Couldn’t see the RM* jars, but downloaded current jogl nightly build and Gears demo still flickers. Must say deploying a nightly build with a production app sounds pretty scary.
[quote]keving wrote:
Maybe just simulating full sceen mode will be sufficient for your app?
[/quote]
Fullscreen is not a big issue for me. My app is only at the idea stage. I’m learning OGL and evaluating Java bindings, trying to find a stable foundation on which to build. Maybe write a facade layer to decouple the app from the bindings and reduce risk of being locked in to something flakey. Maybe even write a minimalist binding with just the features I need, as and when I need them. Would regain some control.